> ## Documentation Index
> Fetch the complete documentation index at: https://docs.warpathstudios.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Adding to Characters

> 1.

### **Blueprint**

1. Open your Character Blueprint
2. Add Component → **Inventory Component**
3. Configure in Details panel:

   ```
   Max Slots: 30
   Max Weight: 100.0
   Inventory Type: Standard
   ```

### **C++**

```
// In your Character.h
UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = "Inventory")
UInventoryComponent* InventoryComponent;

// In your Character.cpp constructor
InventoryComponent = CreateDefaultSubobject<UInventoryComponent>(TEXT("InventoryComponent"));
InventoryComponent->MaxSlots = 30;
InventoryComponent->MaxWeight = 100.0f;
```
