> ## Documentation Index
> Fetch the complete documentation index at: https://docs.warpathstudios.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Loot System

> The Loot System generates random item drops from containers, enemies, foliage, and resource nodes using configurable loot tables.

The **Loot System** generates random item drops from containers, enemies, foliage, and resource nodes using configurable loot tables.

**Headers:**\
`/Public/Items/LootTable.h`\
`/Public/Inventory/Components/LootComponent.h`

***

## Overview

UMI’s loot system provides:

* **Weighted loot tables** for probability-based drops
* **Rarity filtering** and optional level-based scaling
* **Quantity ranges** for variable stack sizes
* **Single-use or respawnable** containers / nodes
* **Integration with world actors and components** (trees, rocks, chests, enemies)

Loot generation is **data-driven** via `LootTable` assets and `LootComponent` configuration.

> 🔗 Make sure `LootTable` is registered in the **Asset Manager** (see *Asset Manager Configuration*).
