> ## Documentation Index
> Fetch the complete documentation index at: https://docs.warpathstudios.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Save Backend

> By default, UMI uses which saves to disk:

### **Default Backend**

By default, UMI uses `SaveBackend_File` which saves to disk:

```
ProjectDir/Saved/SaveGames/
├── SaveSlot_001/
│   ├── Players/
│   │   ├── player_guid_1.sav
│   │   └── player_guid_2.sav
│   └── World_Containers/
│       ├── container_guid_1.sav
│       └── container_guid_2.sav
```

### **Custom Backend**

Implement `ISaveBackend` for custom storage:

```
class ISaveBackend
{
public:
    virtual bool SaveRecord(const FString& Bucket, const FGuid& Guid, const FSaveRecord& Record) = 0;
    virtual FSaveRecord LoadRecord(const FString& Bucket, const FGuid& Guid) = 0;
    virtual bool DeleteRecord(const FString& Bucket, const FGuid& Guid) = 0;
};
```

**Example Use Cases**:

* Cloud saves (Steam, Epic, Console)
* Database storage
* Encrypted saves
* Compressed saves
