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Version 1.0.0 — Initial Marketplace Release

New Features

  • Full data-driven attribute system
  • Attribute Profiles with unlimited attributes
  • Attribute Manager Component with full replication
  • Attribute Definitions with base/min/max/regen
  • XP + Level progression system
  • Effect System (buffs, debuffs, ticking effects, DoTs, HoTs)
  • Calculation Definition support for advanced formulas
  • Attribute Level Link Definitions (stat-to-stat scaling)
  • Attribute Progression Config with Curve Table support
  • Lightweight Subsystem support (Calc & Effect)
  • Full Blueprint API
  • Full C++ API
  • Event system for attribute changes, levels, XP, and effects
  • Runtime attribute modification pipeline
  • Clean example project (Blueprints, UI, data assets, curves, link sets, test boxes, HUD, demo map)
  • Complete input mapping for sandbox interaction
  • Replication optimized for multiplayer projects

Stability

  • Verified on Unreal Engine 5.6 / 5.7
  • All systems function with networked players and AI
  • Deterministic modifier order for consistent results
  • No dependence on GAS