Version 1.0.0 — Initial Marketplace Release
New Features
- Full data-driven attribute system
- Attribute Profiles with unlimited attributes
- Attribute Manager Component with full replication
- Attribute Definitions with base/min/max/regen
- XP + Level progression system
- Effect System (buffs, debuffs, ticking effects, DoTs, HoTs)
- Calculation Definition support for advanced formulas
- Attribute Level Link Definitions (stat-to-stat scaling)
- Attribute Progression Config with Curve Table support
- Lightweight Subsystem support (Calc & Effect)
- Full Blueprint API
- Full C++ API
- Event system for attribute changes, levels, XP, and effects
- Runtime attribute modification pipeline
- Clean example project (Blueprints, UI, data assets, curves, link sets, test boxes, HUD, demo map)
- Complete input mapping for sandbox interaction
- Replication optimized for multiplayer projects
Stability
- Verified on Unreal Engine 5.6 / 5.7
- All systems function with networked players and AI
- Deterministic modifier order for consistent results
- No dependence on GAS