Accessing the Component
Reading Attribute Values
Modifying Attributes
- Modifiers are validated
- Link definitions re-evaluate
- Replication updates clients
- Relevant events fire
Applying Effects
UEffectDefinition assets.
XP & Leveling
Listening for Events
Typical method:Full C++ Example
Developer Notes
- All internal maps use
FNamehandles for speed. - Modifiers and effects are executed in deterministic order.
- C++ offers better performance for rapid-fire attribute updates (combat, stamina drain).
- Every call is multiplayer-safe by default.