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Interaction System

The plugin does not implement its own interaction logic.
It hooks into UMI’s:
  • Interaction Component
  • Interaction Interface
  • Trace & focus handling
  • Input triggering
UMI provides the interaction hit → the foliage plugin performs the foliage logic.

Loot Integration

  • Simple foliage rolls loot immediately
  • Complex actors roll loot on break/destroy
If you use your own loot system, you can override the harvest logic in Blueprint.

Respawn Integration

The plugin uses the UMI Respawn Manager to schedule regrowth:
  • Time-based respawn
  • Seasonal or biome rules (project-defined)
  • Optional sapling/spawner actors
  • Actor-level destruction triggers new respawn entry