Creating Simple Foliage
- Add an entry in the Foliage Manager
- Set Interaction Type = Simple
- Assign optional loot
- Paint foliage normally
Creating Complex Foliage
- Create an Actor (e.g., BP_Tree, BP_OreNode)
- Add a Foliage Manager entry
- Set Interaction Type = Complex
- Assign your Actor class
- Paint foliage normally
Extending Behavior in Blueprint
Actors can override:- OnInteracted
- OnHarvested
- OnDestroyed
- OnRespawned