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1. Always call InitializeEquipment() — pass equipment inventory, player inventory, and base mesh; required before any equip operations 2. Use CharacterEquipmentSetupfor first-time character setup — the CallInEditor buttons handle mesh component creation and slot wiring automatically 3. Use preset slot configsSetupStandardArmorSlots() etc. for common layouts 4. **Set up mesh components properly** — parent to correct sockets with Master Pose 5. Use body part hiding — prevents clipping issues 6. Validate before equipping — use CanEquipItemInSlot() to prevent errors 7. Handle two-handed weapons — implement custom logic for weapon conflicts in OnEquipmentChanged 8. Use material overrides — key by bare rarity name "Common", "Rare", etc.), not full tag path 9. Bind to events — keep UI synchronized; OnEquipmentChanged gives you old and new item in one call 10. Test in multiplayer — ensure visuals update on all clients; use PrintDebugState to compare state across roles

Common Patterns

Equip from Inventory

Swap Equipment

Quick Weapon Switch