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UHotbarComponent builds on core inventory concepts and adds:
  • Quick-access slots (typically bound to number keys 1–9)
  • Auto-refill memory for “favorite” items
  • Selected/active slot tracking
  • Per-slot cooldown support
  • Integration with the equipment system for weapons/tools
The hotbar is intended to be the player-facing action bar, while InventoryComponent remains the main storage.