Use a Hotbar Slot
Activate whatever item is in a given slot: Blueprint:- Gets the item assigned to that slot
- Checks if the item is usable (weapon, consumable, tool, etc.)
- Triggers the item’s use/action logic
- Reduces quantity for consumables (if auto-consume is enabled)
- Triggers auto-refill if the slot becomes empty
Input Binding
Enhanced Input
Create an Input Action per hotbar slot (or use a single action with a key value):IA_Hotbar1IA_Hotbar2- …
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