- Automatic saving: Configurable autosave intervals
- Bucket organization: Efficient data grouping
- Async loading: Non-blocking load operations
- ISaveable interface: Extensible for custom saveables
- Backend extensibility: Support custom storage backends
Ultimate Multiplayer EcoSystem Plugin Compatibility
All other UM Framework plugins—including Inventory (UMI), Attributes (UMAS), Skills (UMSS), Quest System, Building System, and any future UM modules—are fully compatible with this save system. Any UM plugin that uses theISaveable pattern will automatically register, save, and load through the SaveSubsystem with no extra setup required.
SaveSubsystem
What Is It?
SaveSubsystem is a World Subsystem that manages all save/load operations for UMI.
Type: UWorldSubsystem