/Public/Items/LootTable.h/Public/Inventory/Components/LootComponent.h
Overview
UMI’s loot system provides:- Weighted loot tables for probability-based drops
- Rarity filtering and optional level-based scaling
- Quantity ranges for variable stack sizes
- Single-use or respawnable containers / nodes
- Integration with world actors and components (trees, rocks, chests, enemies)
LootTable assets and LootComponent configuration.
🔗 Make sure LootTable is registered in the Asset Manager (see Asset Manager Configuration).