Config.bReplenishOnBuyback = true// All items: ReplenishMode = UseVendorDefault// Result: Players can sell items, other players can buy them
Specialty Shop
Config.bReplenishOnBuyback = false// Iron Sword: ReplenishMode = NeverReplenish// Health Potion: ReplenishMode = AlwaysReplenish// Result:// - Swords sold by players disappear (economic sink)// - Potions sold by players get resold (convenience)
Recycler/Smelter NPC
Config.bReplenishOnBuyback = falseConfig.bHasBuyList = trueBuyList = [Scrap_Metal, Broken_Gear, Ore_Impure]// All items: ReplenishMode = NeverReplenish// Result: Acts as item sink for cleanup/economy balance