Slot Structure
Each inventory slot holds:- FItemInstance: The item and its properties
- Cooldown information: For usage cooldowns
- Index: Slot position (0 to MaxSlots-1)
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
Each inventory slot holds:
struct FInventorySlot
{
FItemInstance Item;
float CooldownTime;
float CooldownRemaining;
};
Max Slots: 30 // Standard inventory
Max Slots: 9 // Hotbar
Max Slots: 50 // Large chest
InventoryComponent->MaxSlots = 30;
InventoryComponent->SetMaxSlots(30);
enum class EInventoryType : uint8
{
Standard, // Regular inventory
Hotbar, // Quick access bar
Container, // World container
Equipment // Equipment slots
};
Inventory Type: Standard