Default Backend
By default, UMI usesSaveBackend_File which saves to disk:
Custom Backend
ImplementISaveBackend for custom storage:
- Cloud saves (Steam, Epic, Console)
- Database storage
- Encrypted saves
- Compressed saves
Documentation Index
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
By default, UMI uses which saves to disk:
SaveBackend_File which saves to disk:
ProjectDir/Saved/SaveGames/
├── SaveSlot_001/
│ ├── Players/
│ │ ├── player_guid_1.sav
│ │ └── player_guid_2.sav
│ └── World_Containers/
│ ├── container_guid_1.sav
│ └── container_guid_2.sav
ISaveBackend for custom storage:
class ISaveBackend
{
public:
virtual bool SaveRecord(const FString& Bucket, const FGuid& Guid, const FSaveRecord& Record) = 0;
virtual FSaveRecord LoadRecord(const FString& Bucket, const FGuid& Guid) = 0;
virtual bool DeleteRecord(const FString& Bucket, const FGuid& Guid) = 0;
};