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Use SetEquippedItemCharges to update the charge count on an already-equipped item without triggering the full equip/unequip cycle. This is the intended path for ranged weapon ammo and similar consumable stats. C++:
Blueprint:
b10ec2a27b592e3b42e86bff0d988da5.png Charges are clamped to >= 0 internally. OnEquippedItemChargesChanged always fires even on no-op updates, so guard against that in performance-sensitive HUD code if needed.