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UMI supports weight-based inventory limits. Each item has a weight, and the total cannot exceed the max weight.

Configuration

0 = Unlimited Weight (disable weight system)

Weight Calculation

Total weight is calculated as:
Example:
  • Iron Sword (Weight: 3.5 kg) × 1 = 3.5 kg
  • Health Potion (Weight: 0.2 kg) × 10 = 2.0 kg
  • Gold Ore (Weight: 1.0 kg) × 20 = 20.0 kg
  • Total: 25.5 kg

Weight Queries

Get Current Weight Blueprint:
C++:
Get Remaining Weight Blueprint:
C++:
Check if Item Can Be Added by Weight

Weight Display

UMI provides color-coded weight status: Blueprint Helper:
Use this in your UI to show encumbrance:

Over-Encumbrance

When CurrentWeight > MaxWeight:
  • Adding items will fail
  • Player cannot pick up more items
  • You can implement movement speed penalties in your character class
Example Movement Penalty: